This was my first project in unity and C#. I built this game as a means of testing different kinds of functionality, learning as I was going and implementing new features as a means of exploring the possibilities of programming rather than working towards a fixed end goal. In the end the project included functionality such as: Basic movement and jumping, Dashing, jump pads, climbing, gathering collectibles and power-ups, activating assets, enemies/shooting (using unity’s AI pathfinding), A “magnetic” power up both as a bullet and as based on the player that attracts all nearby collectibles.
Since this was the first time I was working in unity i also learnt about importing 3D-assets from Blender to Unity, baking texture maps in blender, and using Unity's shader graph. I experimented with particle systems in unity a lot during this project. All assets and shaders were made by me.